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The curse should lower to 90% and break the immunity.
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Testing Level 1 of “lower resist” (-30 resi). My lovely Zombies have 120 resistance on hell. I tested some things at home with a necro (in hell, naked, no inventory, just one weapon with infinity) I lower the resistance from +150% to -50% I do 100 cold damage and have -150% to enemies cold resistance, okay?
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I cant clean the den of evil in hell, because there are these zombies, which kill my merc very fast… On my last try the last zombie was immune to cold and physical do more damage, because you lower the resistance under 100%. You should just get a merc, static her down a bit then let the merc take her out. The blue “cold immune” disappears and it is easy to kill them.īUT on that trash-zombies in hell it does not work. Im pretty sure countess is always fire and cold immune. Nevertheless, the skill is useful in dealing with non-immune monsters.My sorceress has max cold mastery it says “-210% to enemies cold resistance”. Even if Lower Resist was considered worthwhile for dealing with poison-immunes (or any immunes, in the absence of a Conviction aura), the 50 points spent on maximum effectiveness would be wasted. This is a negligible difference for such an enormous investment. The significance of this is that, when dealing with poison-immunities, those that are breakable at all will have a resistance of 110, 105, or 100 10 points brings these to 99, 94 and 89, respectively, while an additional 50 points (for maximum effectiveness) will reduce these values to 96, 91 and 86. For the purpose of simply breaking these immunities, a mere 10 points, giving -55 to resists (-11 against immunities) would suffice, as opposed to the 60 points needed for -70 (and -14). While the maximum effectiveness of this curse, discussed above, would be able to break immunities up to 113, the highest breakable resistance that will ever occur in-game is 110 - there is no qualitative benefit from maximum effectiveness in terms of making a wider range of monsters vulnerable. It should be noted that resistances on monsters come in multiples of five. Lower Resist is capped at 70% effectiveness, meaning a monster with 115 in fire, cold, lightning or poison resist will not be rendered vulnerable to any element by this skill (as Lower Resist only works at 1/5 effectiveness when breaking an immunity). The Paladin aura only affects fire, cold and lightning. Unlike Conviction however, Lower Resist also lowers a monsters poison resist. Lower Resist is one of only two skills in the game capable of reducing elemental resistances below 100%, the other being the Paladins Conviction aura. Elemental attacks do more damage to the cursed monster.Īmplify Damage (1), Weaken (6), Iron Maiden (12), Terror (12), Life Tap (18), Decrepify (24)
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